Accursed Specter, Armour of Hexes and Master of Hexes could just be made into level restricted Invocations also. I think that the proficiencies should just automatically be part of the Pact of the Blade (at level 3), while the Charisma modifier to weapons just be included in the Invocations (maybe just combining with Agonising Blast, perhaps). Hex Warrior has the aspect of Weapon and Armour (and Shields) proficiency and the Charisma modifier to attack. It should, therefore, replace it for the Fiend's Warlocks (or at least combine with it - with the extra stuff being recovered after a short rest). Hexblade's Curse is basically a souped-up version of the Fiend's Dark One's Blessing. Looking over the Hexblade features again, I'd say that: The Hexblade is contriving a source just to justify a mechanical aspect of the class. If I were to include another Patreon type, it would have been The Undead, like a Lich or a Vampire. How often will the party be able to get short rests as opposed to long rests, for example, or how many ritual spells will a Warlock find on his adventures in order to put into the Book of Shadows, etc.įor me, the Hexblade essentially addresses some points but not others and is unsatisfactory because of the fluff. The weakness of the Warlock class is that it's benefits are frequently dependent on DM fiat. I think we have some agreements in there, and it wouldn't be a problem for me to try and boost the Class as a whole. It also keeps it from stacking with Thirsting Blade and Lifedrinker, so if you want to go that route you still can and it won’t break anything. And since it’s a melee spell attack instead of a melee weapon attack, they don’t have to split between Charisma and Strength or Dex, but it also doesn’t benefit from spells and abilities that proc on melee weapon attacks, so its less abusable with multiclassing. #Hex fiend table full#Bladelocks no longer have to choose between using their pact weapon or benefiting from Eldritch Blast and its enhancement Invocations, and they get full EB attack scaling so they get just as much benefit out of Hex. If you create multiple beams when you cast Eldritch Blast, you can choose for each beam whether you want to make a ranged spell attack or a melee spell attack. On a hit, the target takes force damage equal to the result instead of 1d10 force damage. If you do, roll your pact weapon’s damage die. When you cast Eldritch Blast, if you are holding your pact weapon, you can make a melee spell attack against a creature within 5 feet of you instead of a ranged spell attack. Prerequisites: Eldritch Blast Cantrip, Pact of the Blade I’d ban Hexblades and fix the Blade Pact Boon with a simple Invocation: I would have all the other subclass features become Invocations available to all. It's actually ended up narrowing the Class design, rather than broadening it.įor me, I would make Proficiency with Medium Armour and Shields a fundamental part of Pact of the Blade. And in it's own part, there is no incentive to play anything other than a Pact of the Sword with it. Elric never made a pact with the sword itself, it just became an addictive sustenance for him.Ģ) Mechanically, there is no longer any incentive to play anything else other than a Hexblade now. Also, if you want to make an accurate reflection of Elric, then you should know that he was in a pact with a Chaos Lord (essentially a demon) who created a pathway towards ownership of the evil sword. It lacks the archetypal menace of the the other options, especially The Fiend, and it's a soft option in a roleplaying challenge sense without the scope of a Faustian-style deal. The Shadowfell and Raven Queen is an underdeveloped idea. I like the basic idea of it - allowing you to play Elric-like characters who are weaklings transformed into deadly warriors through their relation to a demon sword - but the execution is poor for two reasons:ġ) The fluff of the Patreon is awful. I have also found big issues with the Hexblade.
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